I was a writer and author before I was a developer, covering games, game culture and the industry for print media. I was most prolific at Edge Magazine where, as Editor-at-Large, I wrote features, previews and the (slightly infamous) “RedEye” column.
I still write professionally but these days most of my work is commissioned by developers and publishers; script writing, editing, world-building pieces and concept documentation.
I like writing. I write all the time. I’ve no interest in #content but I do care a lot about words and if you have something challenging and interesting you’d like to me write for you, your game, your publication or anything else, let me know.