I help game developers (indies, bigger studios and publishers) solve design and communication problems. I use a two-loop process that leaves clients with actionable steps to make their games better, identifying problems then working with the team to schedule practical steps from here. I also work with companies outside the gaming space to help them understand games, develop ideas, and execute them with internal or external teams.

I’ve worked on projects at every stage of the production cycle, on every platform and across countless genres. To talk about your requirements in more detail — and for rates and references — get in touch.